Holographic Design


Game Design: The Lens of Holographic Design

You must see everything in your game at once: the elemental tetrad and the player experience, as well as how they interrelate. It is acceptable to shift your focus from skin to skeleton and back again, but it is far better to view your game and experience holographically.

  • What elements of the game make the experience enjoyable?
  • What elements of the game detract from the experience?
  • How can I change game elements to improve the experience?

The Lens of Functional Space works well with The Lens of Holographic Design. If you can simultaneously see your abstract functional space and the aesthetic space the player will experience, as well as how they interrelate, you can make confident decisions about the shape of your game's world.

(The Art of Game Design: A Book of Lenses by Jesse Schell, Carnegie Mellon University, 2008. Page 46, 135)